Fugu
Mobile believes there is a future in the convergence of
mobile marketing and mobile games. The company, with offices
in both India and Shanghai, develops and executes mobile
advertising campaigns as well as develops mobile games. The
company's mobile marketing campaigns may include a real-time
SMS voting activity at a brand-sponsored concert, an
interactive short message element added to a traditional TV
commercial, a branded WAP site that includes simple mobile
games or a 2D barcode service.
Fugu Mobile is preparing for the convergence of mobile
marketing and mobile gaming with its "Enrapture Ad Platform", which allows the
company to embed ads in mobile games. Parameters such as
location and time of day can be set for when the ads are
displayed. Different ads from different companies can be
inserted into the game at different times. However, until
mobile marketing really starts to take off in China, Fugu
Mobile is relying on the traditional mobile gaming business to
pay the bills. Fugu publishes mobile games in 25 countries
worldwide, including European countries and the US, taking
advantage of the lower costs of game development in China and
India. Fugu Mobile, however, takes a less-than-rosy view of
China's domestic mobile games market, for reasons discussed in
Part 2 of the interview.
In Part 1 of Pacific Epoch's
interview with Fugu Mobile CEO Ranjit Singh, we discuss the
company's mobile marketing business and some of the challenges
facing the market, including spam and privacy issues. Look for
Part 2 on Friday.
Singh has been in China for six years
and previously worked with Indian interactive marketing agency
Contests2Win, setting up the company's, as well as those of
its mobile marketing subsidiary Mobile2Win's, operations in
China. Singh founded Fugu Mobile after Mobile2Win's China
business was acquired by Disney's Internet Group in
2006.
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Pacific Epoch: Can you
walk us through a typical mobile marketing
campaign?
Ranjit Singh: We work with the brand and
the advertising agents, but we find it more effective talking
to the brand directly. There are very few advertising agencies
that are really innovative and willing to try new things,
though a lot has changed in the past two years. Many brands
are asking their agencies for a mobile strategy. They want to
try mobile advertising and the agencies come to us for the
mobile expertise.
Typically, when we work with the
brand, we sit down with them and they give us a briefing of
what they want to accomplish. We then design a plan for them,
which could include SMS, MMS, QRcodes and more. We figure out
what will work best for the brand and design a solution for
them. Every solution we create has to be very interesting for
the consumer because there has to be an incentive for them to
participate. The incentives are usually some type of
entertainment or prize. The solutions could cover product
launches, sales campaigns, events, road shows, member loyalty
programs and other specific aspects of the brand. Over the
years, the technology has become more capable, and there is a
natural tendency for brands to move towards richer media. We
see a lot of brands move towards things that are more
interactive, richer in content. We see a convergence happening
between entertainment and brands. We create games from the
same point of view.
PE: How do you divide your
business between India and China?
Singh: We do a
lot of our R&D in India because we have the resources
there. Marketing is all done in China. In China, we have three
developers, three programmers, one full-time illustrator, one
part-time designer and one project head. I also handle sales,
along with a colleague of mine who used to lead Mobile2Win.
There are four technology employees in India.
PE:
Why have you chosen to do both mobile marketing and mobile
gaming?
Singh: We have set up our business in such
a way because we believe these two businesses will merge into
one business in the long run. Also, mobile marketing is a very
campaign-based business, so is not a very predictable
business; also because it is in the very early stages of
development right now. It is very difficult to predict
revenues for mobile marketing, while mobile gaming provides
stability. Gaming is also not geographic specific. We create
the games in India, but they are being distributed in 25
different countries. By developing games from two of the lower
cost locations globally, my returns are much higher. On the
other hand, mobile marketing is very geographic specific. We
have done several campaigns where the brands are in other
countries, but those are difficult to do so. Mobile gaming is
what currently drives our business - mobile marketing is what
we see as the future. We think it will be at least another
year before mobile marketing becomes big in China. We have
already passed the initial stage of introducing the idea of
mobile marketing to the market because now we have agencies
approaching us about mobile marketing campaigns. Online
advertising has now reached the mainstream and I would say the
same thing will happen in the mobile industry a year from now.
I will look for mobile marketing to take off at that stage.
Right now it is still very campaign-based and driven by brand
managers who want to do something new for their brands, rather
than a mobile strategy being built into marketing plans.
PE: Some big companies including Focus Media are
starting to get into mobile marketing Do you see them as
competitors?
Singh: It is still very early, and
there are very few players in this market. We actually
complement each other since we work with other mobile
marketing companies as well. Again, with mobile marketing,
there is no one company with complete expertise since there
are so many different aspects of it - there are QRCodes, WAP
sites, SMS, Java and more. When we work with a brand we bring
in a partner who has a strength that we don't have.
PE: How is your business different from what Focus
Media and Shanghai-based Madhouse do?
Singh:
Madhouse's strength is WAP advertising. It is positioning
itself as the DoubleClick of the mobile space. They publish
and serve ads on WAP sites. They help serve ads for us. I am
actually doing a campaign with them right now. We design and
develop ads for the clients, but we work with Madhouse to
publish those ads. Madhouse is more of a partner than a
competitor.
PE: What about Focus Media? They seem
to do a lot of SMS Push advertising.
Singh: I wish
companies and brands would not do Push. Many brands have
stayed away from mobile marketing because they associate
mobile marketing with spam. Even China Mobile and China Unicom
insist that it has to be permission based, but there are still
loopholes in the system. We try to educate brands that it is
not effective because 99 percent of the users will be unhappy
with spam. We still get brands asking us to send out spam
messages to a large number of users, but we refuse to do so.
PE: Are the majority of your clients international
companies or local brands?
Singh: It has been
largely multinational. We have had very little success with
local companies as they are less likely to try anything new.
They are not very open-minded [about mobile marketing] and are
less likely to spend a lot of money.
PE: What are
some of the advantages of mobile
advertising?
Singh: The good thing about mobile
marketing is that it is digital. It is easy to track data. We
get the users' mobile number through campaigns. With their
mobile numbers, we know which province and city they are from,
and we can then do a lot of data analysis from there. When we
worked with a restaurant chain, we could tell them that
participation in their campaign increases right before
lunchtime. We worked with a brand that was doing a sampling
activity across several cities, and would receive responses as
people participated. We received the sampling schedule from
the brand, but when we were not getting any responses from
Hangzhou, we eventually found out that the sampling agency
made a mistake on the dates. So it works as a tracking
mechanism for feedback as well. You can also build a lot of
consumer information. For example, we ask for consumers' names
and email addresses for the mobile gaming tournaments we run.
This builds a database of email addresses, which could be used
for cross-marketing down the line. The data acquired from the
consumers is much harder to get than data that is
automatically captured and it has to be very carefully
balanced with the value the consumer is getting from the
campaign.
PE: Do you think capturing consumer data
will bring up privacy issues?
Singh: That is not
too big of an issue for large multinational companies because
they already have established names [that consumers trust].
Also, there is certain amount of discipline that the brand
imposes on itself. The brands cannot send out SMS to its
database of mobile phone numbers unless they have received
permission from the users beforehand.
PE: Do you
think that most consumers are probably not even aware that
their mobile numbers, locations and other information are
being captured?
Singh: Most likely. That is how
most of the spammers get away with it. They are capturing the
data, but the consumers are not aware of it. But the mobile
operators are clamping down on this now.